Lifelink dmg rules

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It just causes more downtime. How is that fun for the players? They can optionally take downtime if they want to at any point: these optional rules just force it at times they don't want it.Įnforced additional downtime inhibits the ability of the characters to get to things that they want to do, while achieving exactly the same thing that a shorter rest period enables. The slow down is the effect of the poorly designed optional rules - it doesn't make anything grittier, or more realistic: it just slows the game down. I agree that is causes slow campaigns: I don't agree that those that try to use it want slow campaigns. I just want to point out that according to my understanding the point of Gritty Realism is to use it for slow campaigns.

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I have to say, I don't like the Gritty Realism rules at all, because the main impact that they have is to slow the game down